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May 26, 2020

Enigma Game, Elizabeth Wein

1940: young Jamaican Louisa Adair moves from war torn London to the windy wilds of the Limehouse pub in Scotland as a paid companion to Jane Warner. Jane is in her eighties, a former opera singer and German. The pub is close to RAF Windyedge where Squadron Leader Jamie Beaufort-Stuart's team have been picking up some strange transmissions recently.

One night a mysterious visitor arrives at the airbase with a classified decoding machine, unable to give it to his contact 'Calypso' the man hides the device somewhere in the pub and gives Louisa the 'key'. Louisa becomes friends with Volunteer Ellen McEwen who is no stranger to prejudice herself. Beaufort-Stuart is convinced there is a spy operating at Windyedge and defying his commanding officer joins forces with Ellen, Louisa and Jane to strike back at the enemy. But is the intelligence sound, or is this a carefully crafted trap?

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